Character Tool is very configurable with some exceptions - all settings that impact the way Character Tool works are edited in the Settings view.
Warning: Character Tool depends on the availability of certain settings, notably the Random Tables section, and that the syntax and spelling of the settings are retained. Please check below before configuring Character Tool. If needed, it is possible to reset the settings if they, for some reason, are wrong.
This section contains settings for Current year, update checking and URLs used in Character Tool. Do not edit “SETTINGS FOR LINKS AND URLS”.
It is possible to create a formula for Endurance calculation, which allows for user discretion. Also, the Automatic and optional skills for Priests, Shek Pvar, Tribal characters and Shamans are configurable. If these are edited, it is important to use the same syntax as in the default configuration, e.g. “SKILL ONE/4, SKILL TWO/3 etc, where 4 and 3 are the OML for different skills.
In the section it is possible to import characters exported from Character Tool. Valid character files resident in the Import folder are listed - to refresh, hit the “Refresh Import folder contents” button. To import, click on a character.
If the character already exists, you will be asked if you would like to replace it or not.
Armour and Weapons
This section consists of tree tabs - Armour pieces, Armour sets and Weapons.
In the Armour pieces tab, all available armour pieces are defined. New pieces are specified in the bottom of the window. The protective values may be changed, and materials added - please note that current character armour will not be updated without updating the Armour compound data.
The Armour sets tab allows for definition of new armour set profiles. See Combat for more information. To edit an existing set, select the set in the lower left part of the window, and edit the armour pieces. To add a new set, use settings in the lower right part of the window.
Finally, the Weapons tab allows for editing weapons. Each weapon has, in addition to the weapon data, an assigned base weapon skill - this is used to automatically enter the ML (if any) of a weapon.
This section shows all available equipment, which is made available in the Equipment section.
Names & Guilds
This section has two types of data. To the left are all available guilds and their corresponding icons. If an existing guild is edited or deleted, it will impact the current characters guild settings and could cause the characters not to show guild icons properly. To the right is a list of names, used when rolling for random names based on Sex and culture.
This is a key section - in this section, all occupations are defined. It is highly recommended that all parameters are entered - editing an existing occupation will not impact existing characters.
The Occupation skills are entered using the following syntax: Skill one/x, Skill two/y etc. They need to be separated by comma and a space after the comma. Each skill name must have an exactly corresponding skill name defined in the Skills section. Valid expressions for X are SB2, 2SB, SB, 70+SB2, 70+SB, 70+2SB, SB+70, 2SB-70, 70-SB2 etc. A single numerical value is treated as “2SB”.
This section is one of the critical sections of Character Tool which almost all random generation of characters depend on.
DO NOT MANIPULATE THE TABLES AND DATA CONTAINED IN THEM WITHOUT A GOOD REASON.
The religion section defines Deity descriptions and Invocations. The Deity Names needs to correspond to the names of deities used in rituals. as well as Priest (and Shaman) occupation names. For a Priest Character to be created properly, the name of the occupation needs to be “Priest of deity” (e.g. Priest of Ilvir) and there needs to be a ritual skill named “Ritual - deity” (e.g. Ritual - Ilvir).
Under the List of all Invocation tab, all rituals are listed - to delete, view or edit any one of the rituals, use the corresponding buttons. The View invocations tab shows a ritual, and under Edit invocations the ritual may be edited.
Deleting or changing a ritual will impact characters who lists that spell.
The Convocation descriptions tab allows the user to edit the descriptions and other parameters for a convocation. It is not possible to add, rename or delete convocations. In the List of all spells tab, all spells are listed - to delete, view or edit any one of the spells, use the corresponding buttons. The View spells tab shows selected spells, and the Edit spells tab allows the user to edit spells. Deleting or changing a ritual will impact characters who lists that spell.
Finally, in the The Pvaric Code Tab it is possible to edit the Pvaric code.
The List of all skills tab shows all available skills - to delete, view or edit a skill, select the corresponding buttons. In the View skill tab, a selected skill is shown, and in the Edit skill tab the skill may be edited. When entering sunsign modifiers, they need to be entered using the sunsign syntax “SUNSIGN ONE/+3, SUNSIGN TWO/-1” etc. All sunsign modifiers need to be separated by a comma and a space. See occupations for how the OML field is used.
Changing any one of the parameters will impact everything except ML in characters who have the skill.
This section describes the available steeds for Character Tool. Here, in a simliar manner as for rituals, spells and skills, the steeds may be edited, or new steeds may be added.