Ivinia

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Random Generation is only available in the Gamemaster version of Character Tool 3.

Two types of characters may be created in Character Tool 3 - a Major character or a Minor character. A Major character contains all the data needed to describe a character, while a Minor character is a simpler version with much less detail.

Although an empty character may be created by selecting the button “Create empty major character…”, it is recommended that the user rolls a random character and then modifies it.

To roll for a character, the user needs to select a number of parameters in order, starting with the species of the character.

1. Character Species
If random is selected, then the species will be rolled according to HM3. Please note that Gargun characters may not be created when random is selected.

2. Character Culture
The available alternatives depends on the selection of Species. If random is selected, the culture is selected given Birthplace according to HM3 rules.

3. Character Social class
The available alternatives depends on the selection of Character Culture. If random is selected, the social class is rolled for according to HM3 rules.
Please note that if a Gargun culture is selected, then the social class is set to Gargun. This is an extension of the HM3 rules in order to allow for Gargun Characters.

4. Available occupations
The available alternatives depends on the selection of Character Culture. If random is selected, then the the occupation is rolled for according to HM3 rules.
Please note that if a Gargun culture is selected, then the different sub-species are listed as occupations - this is an extension of the HM3 rules to adapt the rules set forth in the Gargun article where each subspecies has their own starting skills and abilities.

5. Religion
The available religions, including Barbarian religion, are listed here. If random is selected, then the religion will be rolled for with equal probability.
Certain occupation choices may limit the selection of religion, notably a priest of specific religion but also Barbarian characters.

6a. Experience level
A more experienced character may be created by selecting the experience level. The rules for experience are partly based on the Veteran Characters section in Character 19 of the rules, but modified slightly.

As stated in the rules, a Veteran Character gets a number of Option points depending on activity level. In Character Tool 3, this is translated as being 12 skill development rolls for each Option point. Further, it is assumed that the activity level is Normal when adding experience.

A Veteran character is assumed to have eight years of experience, and an Experienced character five years. This yields the following number of skill development rolls given the experience level:
        Green: 0       Experienced: 60        Veteran: 96
75% of the skill development rolls are spent on occupation skills (if possible) and the remaining on non-occupational skills.

6b. Random name
If random is selected, a random name is picked given culture and sex.

6c. Better attributes
If set to yes, Key attributes as defined by Character 7 of the rules will be rolled with 4d6, where the lowest is deleted.

6d. Sex
If set to random, the Sex will be rolled as defined by Character 2 of the rules.

6e. Character Type
Select PC or NPC.

7. Selected armour profile
This will add armour according to the selected armour profile.

8. Selected group
All rolled characters will be added to the group specified here, as well as the group “New random characters”.
Even if no group is selected, characters will be added to “New random characters”. Any previous characters in this group will be deleted from the group.

9. Number of Characters
The number of characters that will rolled for.