2025-12-10

IviniaCon 2026

SEPTEMBER 11TH TO 13TH, LUND, SWEDEN

IviniaCon is a small roleplaying meet that has been organized in different shapes and  
forms for more than twenty years, mostly in Lund, Sweden.

The theme and setting of the meet is Hârnworld, based on Robin N Crossby’s fantasy world.

IviniaCon 2025 offered Dwarves continuing their havoc-wrecking streak from last year, this time involving assorted headgear, Ivashu and Morgathians (again) doing the usual Dark things, a group of Peonian Pacifists and Laranian Allies confronting (and probably thwarting) ancient evils in Hohnamsire, memorable and confusing stories being told about the famous knight Sir Tanqar Keryl at his wake and a group of sailors marooned in Chelemby trying to get a ride home by finding two disappeared sailors and much more…

IviniaCon 2026 Registration now open

SITE UPDATE HISTORY

  • 2026-07-17 Attendee registration form opened.
  • 2026-08-02 Updated list of registered attendees (11 onsite, 2 remote).
  • 2026-08-04 Added contributions from Edward Andersson
  • 2026-08-06 Added Fredrik Norén and Jonas Nilsson.
  • 2026-08-29 First draft of planning available, updated registration.
  • 2026-09-05 Registration open
  • 2026-09-08 Registration open

ATTENDEE REGISTRATION

SESSION PLANNING

Time Zone: Copenhagen/Stockholm • Registrations will be updated manually on a daily basis.

DAY 1 - FRIDAY

TABLE 1

TABLE 2

TABLE 3

MEET & GREET
17:00 – 18:00
(Local time)

Welcome to the venue!

EVENING (5h)
18:00 – 23:00
(Local time)

IVASHU DARK – THE VILLAGE
Type Online
Gamemaster Alun Rees
Players 3-5
Notes
A one-shot of a light hack of my own game ‘Alien Dark’, 4-6 hours, laptop required.

A group of Khuzdul miners digs a little bit too deep…

Content warning
This is a game in which body horror is very likely as people serve as hosts to a unique form of Ivashu. The system also deals with tension between PCs under pressure … which can get nasty when things come out of the darkness …

Safety tools
Given the nature of the material we’ll be careful to use safety tools: Lines & Veils; X-Card; and the Open Door.

A BRIGHTER SUMMER DAY
Type Onsite, online
Gamemaster Paul Künnap
Players 3-5
Notes
Harnworld, Year Zero Engine (YZE) system, 4 hours.

A hot summer morning dawns over the slums of Tashal after a night of confused violence.

Before the day is over, old grudges, class divisions, youthful pride—and perhaps love—may set the city alight.

A low-magic HârnWorld scenario of investigation and social conflict, using a variant of Year Zero Engine (YZE) system.

 

THE FAITHFUL ARE NEVER LOST
Type Onsite, online
Gamemaster Edward Andersson
Players 4
Notes Forbidden Lands, 6 hours, remote players needs a laptop and Zoom.

Most pilgrims to Araka-Kalai take the most travelled routes and travel in large groups for safety.

A minority travel in small groups, along unused paths; trusting in speed, stealth and their faith in Ilvir to keep them safe. This is the tale of a handful of such pilgrims…

Registered: Jonas Nilsson, Neil Thompsson

Registered: Andy Gibson, Richard Newby, Mikael Hegardt, Connie Bechtel, Lasse Nevala

Reserve list: None

Registered: Manne Sundin, Bill Durfy, Robert Bjurshagen, Patrick McDonald

DAY 2 - SATURDAY

TABLE 1

TABLE 2

TABLE 3

MORNING (5h)
10:00 – 16:00
(Local time)

RED DICE AND RUSTY KNIVES
Type Onsite
Gamemaster Mikael Hegardt
Players 4-6
Notes
Harnmaster 3, 6 hours.

Two missing sailors. A favour owed. But in the streets of Chélemby, nothing is simple. The dice roll blood red, and knives rust in back-alley silence. Welcome to the city where debts are paid in coin—or secrets.

An urban mystery-adventure set in the alleys, dens, and docks of Chélemby City.

A blend of investigation, moral choices, intrigue and street-level encounters that can lead to lasting consequences.

 

WHERE ILVIR WILLS
Type Onsite, online
Gamemaster Edward Andersson
Players 3-6, 4-6 hours
Notes
Harnworld, using forbidden Lands rules.

A small group of religious pilgrims have braved some of the harshest mountains in Hârn in the depth of winter to make their way to the holy region of Misyn. Are they ready to face the perils of the pit of Arka-Kalai and the spawn of the living serpent god Ilvir?

“The faithful are never lost – merely where Ilvir wills them”.

This is a continuation of the “The faithful are never lost” adventure from a couple of years back.

THE SHAVA HORSE
Type Onsite
Gamemaster Neil Thompson
Players 3-6
Notes
HMK, 6 hours.

Rumours are rife that a unicorn has been sighted in Asolade Hundred. The Hundred’s ostlers are very interested.

If true, there is money to be made, however with harvest approaching the last thing the Constable wants are bands of unicorn hunters marauding through his domain.

Registered: Bill Durfy, Fred(rik) Norén, Henrik Gyllkrans

Registered: Andy Gibson, Lasse Nevala, Paul Kunnap, Manne Sundin, Jonas Nilsson

Registered: Robert Bjurshagen

EVENING (5h)
16:00 – 22:00
(Local time)

THE HUNTED
Type Online
Gamemaster Alun Rees
Players 4
Notes Against the Dark Conspiracy, 4-6 hours, requires a laptop and Zoom.

 The Hunted is a folk horror storytelling game for 3-5 players that blends together mechanics from Forged In The Dark, Powered By The Apocalypse, and Belonging Outside Belonging games to create a lean chimera of a game unlike anything you have ever played.
 
Players take on the role of a group of friends on an expedition who become cut off from civilisation as they are hunted by an unknown entity. As the game continues the players will tell their own stories about the thing hunting them, building up a unique legend that feeds directly back into the narrative. The more stories you tell the more your characters succeed and the longer they survive – but with each story the Hunter grows stronger and becomes more of a threat.

ESCAPE BANDITS
Type Onsite
Gamemaster Richard Newby
Players 4-6
Notes
Warrior, rogue and mage, 4-8 hours

Six Khuzdul were peacefully minding their own business, repairing a section of the Silver Way, when a bunch of bandits burst upon them, killed the guards (?) and then subdued the Khuzdul, drugged them, and have transported them to the dungeons under the Arena in Shiran where they are destined to be a novelty diversion in the Arena in 4 days time.

The Khuzdul were actually a punishment detail for the dregs of Azadmere. These six had been sentenced to roadwork punishment duties for their collected crimes of robbery, bribery, thieving, lying, stealing, drunkeness, lewdness and generally being too stupid to be useful in Khuzdul society. Perhaps an entertaining ending in the Shiran Arena could be be the only positive thing that could happen to them, unless, of course, they escape ……

TRIAL OF THE PYX (1st run)
Type Onsite
Gamemaster Steffen Tretwoll
Players 3-5
Notes Outgunned Adventure, 4-6 hours.

Someone is circulating counterfeit coins in the free city of Thay, and the king has ordered a trial of the Pyx.
A trial to determine if the coins minted by Rulf the Moneyer conforms to the required standards.

Your characters are members of the struggling Lia-Kavair chapter in Thay.
Your mission is to put counterfeit coins in the Pyx before the trial.

Registered: Andy Gibson, Connie Bechtel, Paul Kunnap, Jonas Nilsson

Registered: Fred Norén, Henrik Gyllkrans, Mikael Hegardt, Neil Thompsson

Registered: Bill Durfy, Lasse Nevala, Edward Andersson, Robert Bjurshagen, Manne Sundin, 

Reserve: none

DAY 3 - SUNDAY

TABLE 1

TABLE 2

TABLE 3

MORNING (4h)
09:00 – 1300
(Local time)

HARSH LIGHT OF TELUMAR
Type Onsite, Online
Gamemaster Edward Andersson
Players 3-6
Notes
Using Forbidden Lands rules, 6 hours.

The infamous Illusionist Lepridis of Melderyn needs supplies for the winter delivered to his camp at Telumar. Brave and capable individuals are needed, willing to brave stubborn mules, gales, barbarians and the gargun of the mountains to deliver the supplies before the onset of the winter snow.

The mage pays well and the chance to see Telumar up close is an added bonus. After all the weird lights of Telumar are reputed to be lifechanging – revealing concealed secrets and hidden parts of people’s souls alike. “A sight to die for” as some would say….

TRIAL OF THE PYX (2nd run)
Type Onsite
Gamemaster Steffen Tretwoll
Players 3-5
Notes Outgunned Adventure, 4-6 hours.

Someone is circulating counterfeit coins in the free city of Thay, and the king has ordered a trial of the Pyx.
A trial to determine if the coins minted by Rulf the Moneyer conforms to the required standards.

Your characters are members of the struggling Lia-Kavair chapter in Thay.
Your mission is to put counterfeit coins in the Pyx before the trial.

THE TEMPLE AT MÈLIÓN
Type Onsite
Gamemaster Andy Gibson
Players TBD
Notes HMK, 4 hours

The Mellion Temple (or ‘The Temple at Mèlión’) is a scenario using HârnMaster Kèthîra, the new HM variant from Keléstia Productions.

It involves the search for an ancient, forgotten temple on the island of Sános, off the coast of Ázeryàn in the Venârian Sea, and was originally run as part of our tabletop campaign. For a taste of the new rules, and an engaging bit of exploration and adventure, sign up!

Registered: Alun Rees, Robert Bjurshagen, Henrik Gyllkrans, Patrick McDonald, Jonas Nilsson, Mikael Hegardt

Registered: Mikael Hegardt

Registered: Richard Newby, Bill Durfy, Fred(rik) Norén, Lasse Nevala, Manne Sundin

AFTERNOON (4h)
14:00 – 18:00
(Local time)

THE PIT AND THE PENDANT
Type Onsite
Gamemaster Neil Thompson
Players 3-6
Notes HMK, 6 hours

The Asolade adventurers were employed by the Constable for a period of ten days. Today is day nine. They have been entrusted with a letter to deliver to the Pelnala (Abbot) of Bromeleon. Once there they are asked to assist in the search for a missing monk, and things quickly get more complicated when a body is discovered…

KUZHAI IN HATS
Type Onsite
Gamemaster Richard Newby
Players 4-6
Notes Warrior, Rogue and Mage, 6 hours

he 6 infamous Kuzhai who last year escaped from the city of Shiran, have made their way back to Azadmere, and after a brief respite, fallen again on hard time

But, one day, while grubbing in a rubbish tip in Hebe for something to eat, Vermin found a damaged book. As he then found something else more edible, he only took one bite out of it, and then passed it to Randel to look at.

The book appeared to be the log book of a treasure hunter, with a collection of the clues he had assembled to find the lost treasure of Guntog the Aaldersen – a dreaded pirate from Tavu who was rumoured to have buried his treasure somewhere in the Sorkin Ramparts over 100 years ago.

The book is incomplete, having been damaged and eat/gnawed by rats and Vermin, but there was enough in for Randal and Surter to work out where the first clues started, at a ruined Kuzhai watch tower, looking out over the Sea of Ivae.

Before setting out, they have assembled a pile of stuff that might be useful, but they have to choose what to take with them.
…. What could go wrong !

THE TEMPLE AT MÈLIÓN
Room for a longer session.

Registered: Bill Durfy, Manne Sundin, Jonas Nilsson, Mikael Hegardt

Registered: Robert Bjurshagen

DINNER
19:00 – 22:00
(Local time)

Registered: Andy Gibson, Mikael Hegardt, Richard Newby, Bill Durfy, Robert Bjurshagen, Jonas Nilsson, Neil Thompsson