SEPTEMBER 11TH TO 13TH, LUND, SWEDEN
IviniaCon is a small roleplaying meet that has been organized in different shapes and
forms for more than twenty years, mostly in Lund, Sweden.
The theme and setting of the meet is Hârnworld, based on Robin N Crossby’s fantasy world.
IviniaCon 2025 offered Dwarves continuing their havoc-wrecking streak from last year, this time involving assorted headgear, Ivashu and Morgathians (again) doing the usual Dark things, a group of Peonian Pacifists and Laranian Allies confronting (and probably thwarting) ancient evils in Hohnamsire, memorable and confusing stories being told about the famous knight Sir Tanqar Keryl at his wake and a group of sailors marooned in Chelemby trying to get a ride home by finding two disappeared sailors and much more…
IviniaCon 2026 Make room in your calendar!
Contributions 2025
By Richard Newby
By Richard Newby
By Andy Gibson
By Alun Rees
By Alun Rees
By Neil Thompson
By Mikael Hegardt
By Andy Gibson
By Andy Gibson
By Patrick McDonald
By Patrick McDonald
By Neil Thompson
By Neil Thompson
By Edward Andersson
By Andy Gibson
By Richard Newby
Form (Online/Onsite): Onsite only.
Number of players: 4-8
Setting (e.g. Harn, Harnplayer): Loosely based in Harn. Warrior, Rogue & Mage (modified for low magic system).
Technical requirements: Dice (D6), pencil.
Khuzdul Road Crew (a.k.a. The Boys from the Silver Way)
Form (Online/Onsite): Onsite only
Number of players: 4-8
Setting (e.g. Harn, Harnplayer): Loosely based in Harn. Warrior, Rogue & Mage (modified for low magic system).
Technical requirements: Dice (D6), pencil.
WRM is a free (!) set of fantasy Rules available from https://www.drivethrurpg.com/product/82643/Warrior-Rogue–Mage
or direct from Stargazer Games at http://www.stargazergames.eu/warrior-rogue-mage/
A small group of Khuzdul are completing their militia duties as road repairs on the Silver Way, south of Zerhun. On the final days, they meet an old Khuzdul entertainer with a story to tell, and get into a mixed bag of mischief.
11 pre-generated Khuzdul characters are there to be selected from.
Loosely based in Harn, on the Silver Way south of Zerhun.
Fee free to download the rules if you wish.
By Richard Newby
Form (Online/Onsite): Table
Number of players: 4-8
Setting (e.g. Harn, Harnplayer): Loosely based in Harn. Warrior, Rogue & Mage (modified for low magic system).
Technical requirements: Dice (D6), pencil.
WRM is a free (!) set of fantasy Rules available from https://www.drivethrurpg.com/product/82643/Warrior-Rogue–Mage
or direct from Stargazer Games at http://www.stargazergames.eu/warrior-rogue-mage/
The 6 infamous Kuzhai who last year escaped from the city of Shiran, have made their way back to Azadmere, and after a brief respite, fallen again on hard time
But, one day, while grubbing in a rubbish tip in Hebe for something to eat, Vermin found a damaged book. As he then found something else more edible, he only took one bite out of it, and then passed it to Randel to look at.
The book appeared to be the log book of a treasure hunter, with a collection of the clues he had assembled to find the lost treasure of Guntog the Aaldersen – a dreaded pirate from Tavu who was rumoured to have buried his treasure somewhere in the Sorkin Ramparts over 100 years ago.
The book is incomplete, having been damaged and eat/gnawed by rats and Vermin, but there was enough in for Randal and Surter to work out where the first clues started, at a ruined Kuzhai watch tower, looking out over the Sea of Ivae.
Before setting out, they have assembled a pile of stuff that might be useful, but they have to choose what to take with them.
…. What could go wrong !
Fee free to download the rules if you wish.
By Andy Gibson
Form (Online/Onsite): Table
Number of players: TBD
Setting (e.g. Harn, Harnplayer): HârnMaster Kèthîra.
Technical requirements: Dice (D6), pencil.
The Mellion Temple (or ‘The Temple at Mèlión’) is a scenario using HârnMaster Kèthîra, the new HM variant from Keléstia Productions.
It involves the search for an ancient, forgotten temple on the island of Sános, off the coast of Ázeryàn in the Venârian Sea, and was originally run as part of our tabletop campaign. For a taste of the new rules, and an engaging bit of exploration and adventure, sign up!
By Alun Rees
Form (Online/Onsite): Online individually/group in conference room.
Number of players: 4
Setting (e.g. Harn, Harnplayer): Against the Dark Conspiracy.
Technical requirements: This will be an entirely online offering using Zoom and online character sheets. Players require laptops or tablets.
RUNS ONLY ON SUNDAY EVENING
A safe house in Nemiran … the sounds of Golotha from an open top floor window … a hooded figure in a shadowed corner briefs their gathered agents – unlikely allies intent on stopping ‘The Great Rising’ that will see all Harn fall to the undead hordes of Morgath …
“The Morgathians are looking for a musician, Torald, who was for a brief time a favourite of Queen Erela; who is more than sympathetic to the Morgathian Church”.
“We don’t know why but they want him. There are sacrifices a-plenty on the streets of Golotha so they don’t chase people unless they are valuable … or know too much …”.
“My informants say he is holed up in a tenement in Sewertown – find out what he knows before they catch up with him”.
” … you don’t have much time …”
By Alun Rees
Form (Online/Onsite): Online individually/group in conference room.
Number of players: 4
Setting (e.g. Harn, Harnplayer): Against the Dark Conspiracy.
Technical requirements: This will be an entirely online offering using Zoom and online character sheets. Players require laptops or tablets.
If you follow the Shostim Road, westward from the valley of the Gomisen, across the copper polluted River Galvary then, about 5 leagues past the spoil heaps of the tin mine in the shadow of Mount Strum, you’ll find a battered signpost. It shows a crude arrow with a poor picture of a foaming tankard scratched into it pointing up a poorly defined trail…
The trail takes you along the bank of the Ablor, around the wooded shoulder of Mount Joldop, to where you get your first sight of Arinhold …
This is the place to which your Gods have guided your footsteps, and experience has taught you that they only send you to places where you are needed. For you are their Guardians … their Guardians against the Monsters.
By Neil Thompson
Form (Online/onsite): Table
Number of players: TBD
Setting (e.g. Harn, Harnplayer): HMK
Technical requirements: Paper, pen and dice
Description TBD.
By Mikael Hegardt
Form (Online/onsite): Table
Number of players: 4-6
Setting (e.g. Harn, Harnplayer): HM3
Technical requirements: Paper, pen and dice
Two missing sailors. A favour owed. But in the streets of Chélemby, nothing is simple. The dice roll blood red, and knives rust in back-alley silence. Welcome to the city where debts are paid in coin—or secrets.
An urban mystery-adventure set in the alleys, dens, and docks of Chélemby City.
Welcome to Red Dice and Rusty Knives, a gritty, story-driven adventure set in the underbelly of Chélemby City.
A blend of investigation, moral choices, intrigue and street-level encounters that can lead to lasting consequences.
By Andy Gibson
Form (Online/onsite): Onsite only
Number of players: 3-4
Setting (e.g. Harn,
Harnplayer): Torchbearer hack for Hârn setting
Technical requirements: Laptop or tablet TBD.
Up in the mountains and snow and ice of the Froy valley in Menglana, the Dagen of Ibanvaal have crossed the Beneta Pass and fallen upon Froyby. When the spring thaw arrives an attack on Froyaheim is expected; the febrile atmosphere in the Storzars’ main settlement is intensified by the rumour that they carry with them the “Blood of Agrik”.
What exactly the “Blood of Agrik” is, is a mystery, but if nothing else it will boost the morale of the invaders and sap that of the outnumbered defenders. Storzar has offered a rich reward for those able to steal away or rub out this threat.
Down on your luck, and outcast from “polite” society, you are a band of “adventurers”, the lowest of the low. So why not take a chance and try to win honour and renown by saving Froyaheim and the kingdom beyond – and maybe making yourself rich, in the process…?
This session is designed to be an introduction to the Torchbearer systems as applied to Hârn/Ivinia. As such, no preparation is needed, but it would be useful if you have a number of six-sided dice, a pencil and a rubber.
The Torchbearer system is quite different from many systems that you may have tried – so a flexible and awake brain would also be an advantage!
By Andy Gibson
Form (Online/onsite): Onsite/online.
Number of players: TBD
Setting (e.g. Harn, Harnplayer): TBD
Technical requirements: TBD.
Description TBD.
By Patrick McDonald
Form (Online/Onsite): Remote GM, online individually/group in conference room.
Number of players: 3-6
Setting (e.g. Harn, Harnplayer): Chendy Kanday; Harnmaster
Technical requirements: Laptop or tablet, Zoom, pdf viewer.
This is the classic murder mystery (with a twist) set in Chendy in the dead of winter. Your group is lead by a priest bringing a religious decree to Sarkum and become snowed in at this remote abbey along the way. I’ll change it up so if you’ve played this classic adventure before it won’t be the same…
By Patrick McDonald
Form (Online/Onsite): Remote GM, online individually/group in conference room.
Number of players: 3-6
Setting (e.g. Harn, Harnplayer): Chendy Kanday; Harnmaster
Technical requirements: Laptop or tablet, Zoom, pdf viewer.
What happens at Galopia’s Feast, stays at Galopia’s Feast. That’s what they say, and you certainly hope that’s true.
You had the great honor of an invite to one of Lady Cheselyne Hosath’s infamous parties. A fabulous musician entertained and you may have had a bit more wine than you should have. You followed the crowd to the afterparty at Galopia’s Feast. You don’t remember much of what happened, but you are not proud of your behavior. You awaken in a dark but extremely well furnished room.
What exactly happened last night?
By Neil Thompson
Form (Online/onsite): Onsite only
Number of players: TBD
Setting (e.g. Harn, Harnplayer): TBD
Technical requirements: Paper, pen and dice
Description TBD.
By Neil Thompson
Form (Online/onsite): Onsite only
Number of players: TBD
Setting (e.g. Harn, Harnplayer): Harnworld, Fate
Technical requirements: Paper, pen and dice
Description TBD.
By Edward Andersson
Form (Online/Onsite): Online individually/group in conference room.
Number of players: 4
Setting (e.g. Harn, Harnplayer): Harn/using Forbidden Lands rules.
Technical requirements: Remote participants will need a laptop or tablet and be able to use zoom. Access to three sets of 6 d6 dice in different colours, one d8, d10 and d12 is helpful but not required.”
Most pilgrims to Araka-Kalai take the most travelled routes and travel in large groups for safety. A minority travel in small groups, along unused paths; trusting in speed, stealth and their faith in Ilvir to keep them safe. This is the tale of a handful of such pilgrims…
This will be a relatively open sandbox scenario. There are pregenerated characters with a clear sense of their goal but the route taken is largely up to the players.
By Andy Gibson
Form (Online/onsite): Onsite/online.
Number of players: TBD
Setting (e.g. Harn, Harnplayer): TBD
Technical requirements: TBD.
Description TBD.